Cromax Moonblood vs Bolint Freewalker

Overall comparison

HERO Fraction Element Type Rarity Aura
Cromax Moonblood Dark Elves Force Defence Legendary Accuracy 70
Place: All battles
Bolint Freewalker Skinwalkers Force HP Legendary Speed 24%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Cromax Moonblood 60 6 18000 958 1421 100 15 50 50 10
Bolint Freewalker 60 6 22140 +4140 980 +22 1123 -298 104 +4 15 50 30 -20 20 +10

Skills comparison

Cromax Moonblood

Lunar Lance

Formula: 3.3*DEF
Attacks 1 enemy. Has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Moonlight Bonds

Formula: 4.5*DEF
Formula: 0.3*MAX_STAMINA
Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Also fills this Champion’s Turn Meter by 30%.
Cooldown: 4

Blood Moon

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn and a 50% [Decrease ACC] debuff for 2 turns.
Cooldown: 5

Silver Fear [P]

When attacked, has a 35% chance of placing a [Hex] debuff on the attacker for 1 turn after each hit.
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Bolint Freewalker

Blockade Destroyer

Formula: 0.15*HP
Formula: 0.05*HP
Attacks 1 enemy 2 times. After the second hit, heals all allies by 5% of this Champion’s MAX HP. Also has a 10% chance of granting an Extra Turn.

Fracture Force

Formula: 0.5*HP
Formula: 0.3*HP
Attacks 1 enemy. Has a 80% chance of placing a 60% [Decrease DEF] debuff for 2 turns. After attacking the initial target, attacks all other enemies. Has a 80% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Cooldown: 4

Hammer Of Onungburg

Formula: 0.15*HP
Formula: 0.15*MAX_STAMINA
Formula: -0.5*TRG_RES
Formula: -0.5*TRG_RES
Attacks all enemies 2 times. Each hit has a 100% chance of placing a [Stun] debuff for 1 turn.
Cooldown: 4

Icon of Rebellion [P]

Formula: AllyTeamHeroCountWithFactionId(producerFactionId)-1
Skill 7000004 description

Icon of Rebellion [P]

Formula: DMG_MUL*(0.15*hitsFromRelatedSkillThisTurnCount)
Formula: 0.05*MAX_STAMINA
Formula: -0.3
When an ally uses a multi-hit skill, each subsequent hit after the first deals 15% more damage.