Hexia vs Warchief

Overall comparison

HERO Fraction Element Type Rarity
Hexia Undead Hordes Force Attack Epic
Warchief Skinwalkers Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hexia 60 6 14205 1564 793 97 15 60 30 0
Warchief 60 6 18990 +4785 848 -716 1465 +672 102 +5 15 50 -10 50 +20 10 +10

Skills comparison

Hexia

Grave Rot

Formula: 3.2*ATK
Formula: (relationChance+0.2*TRG_DEBUFF_COUNT)/relationChance
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This chance increases by 20% for each debuff placed on this Champion.

Soulreap

Formula: 5.3*ATK
Formula: 0.075*DMG_MUL*TRG_DEBUFF_COUNT
Attacks 1 enemy. Grants an Extra Turn and places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy. Damage increases by 7.5% for each debuff on this Champion. Stacks up to 30%.
Cooldown: 3

Spirit Harvest

Formula: 5.5*ATK
Formula: (0.15+0.1*TRG_DEBUFF_COUNT)*DEALT_DMG
Attacks 1 enemy. Heals this Champion by 15% of the damage inflicted. The heal increases by 10% for each debuff on this Champion. Places a 30% [Increase SPD] buff on this Champion for 2 turns.
Cooldown: 4
Warchief

Brutal Force

Formula: 1*DEF
Formula: 0.03*HP
Formula: 0.03*HP
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Marauder

Formula: 4.3*DEF
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Standstill [P]

Formula: (0.10*B_DEF*EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId))+(0.05*B_DEF*(aliveEnemiesCount-EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId)))
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.