Kantra the Cyclone vs Tayrel

Overall comparison

HERO Fraction Element Type Rarity Aura
Kantra the Cyclone Barbarians Force Defence Legendary Accuracy 60
Place: All battles
Tayrel High Elves Magic Defence Epic Defence 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Kantra the Cyclone 60 6 18330 815 1542 99 15 50 40 20
Tayrel 60 6 16185 -2145 881 +66 1343 -199 95 -4 15 50 45 +5 0 -20

Skills comparison

Kantra the Cyclone

Bane Hatchet

Formula: 1.6*DEF
Attacks 1 enemy 2 times. Each hit has a 40% chance of stealing 1 random buff from the target.

Chaos Tempest

Formula: 1*DEF
Attacks all enemies 3 times. Each hit has a 50% chance of placing one of the following debuffs for 2 turns: a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, a 25% [Weaken] debuff, a 50% [Decrease ACC] debuff, or a 100% [Heal Reduction] debuff.
Cooldown: 4

No Escape [P]

Formula: -10*TRG_DEBUFF_COUNT
Formula: -0.04*TRG_DEBUFF_COUNT*DMG_MUL
Formula: 1250
Decreases each enemy's ACC by 10 for each debuff they are under. This Champion will receive 4% less damage for each debuff on the attacker. Heals this Champion by 1,250 HP each time a debuff expires on an enemy. Has a 75% chance of placing a Provoke debuff for 1 turn on enemies under 5 or more debuffs at the start of this Champion's turn. This Champion can place debuffs on weak hits.
Tayrel

Humble

Formula: 1.7*DEF
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Damage inflicted is proportional to DEF.

Singing Steel

Formula: 3.5*DEF
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. If the target is under a [Decrease ATK] debuff, it will place a [Sleep] debuff for 1 turn. Damage inflicted is proportional to DEF.
Cooldown: 4

Preemptive Strike

Formula: 5.3*DEF
Formula: 0.5*MAX_STAMINA
Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the attack fully depletes the Turn Meter, it will place a [Stun] debuff for 2 turns. Damage inflicted is proportional to DEF.
Cooldown: 5