Prundar vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Prundar Ogryn Tribes Void Defence Epic
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Prundar 60 6 18165 683 1409 95 15 50 30 15
Genzin 60 6 17505 -660 1553 +870 859 -550 100 +5 15 63 +13 30 0 -15

Skills comparison

Prundar

Flaming Pigsticker

Formula: 2.65*DEF
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Has a 30% chance of placing a [Stun] debuff for 1 turn instead when counterattacking with this skill.

Hulking Tantrum

Formula: 3*DEF
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Places a 60% [Increase DEF] buff on this Champion for 2 turns.
Cooldown: 5

Giant Strength

Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
Cooldown: 5

Trash Talk [P]

Formula: -0.2*DMG_MUL
Receives 20% less damage from enemies under [Provoke] debuffs. Has a 25% chance of counterattacking whenever an enemy under a [Provoke] debuff attacks either this Champion or an ally.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]