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Rhazin Scarhide vs Skull Lord Var-Gall

Overall comparison

HERO Fraction Element Type Rarity
Rhazin Scarhide Lizardmen Force Defence Legendary
Skull Lord Var-Gall Lizardmen Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Rhazin Scarhide 60 6 18330 1046 1310 91 15 50 50 0
Skull Lord Var-Gall 60 6 27420 +9090 1112 +66 1310 107 +16 15 50 90 +40 70 +70

Skills comparison

Rhazin Scarhide

Bone Sword

Formula: DEF*1.5
Attacks 1 enemy 3 times. Has a 20% chance of removing 1 random buff from the target.

Shear

Formula: DEF*6
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Bog Down

Formula: DEF*4
Formula: TRG_STAMINA
Attacks all enemies. Decreases the Turn Meter by 100%.
Cooldown: 7
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Skull Lord Var-Gall

Gleeful Ripping

Formula: 1.35*DEF
Formula: 0.05*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.

Skull Claim

Places a 25% [Strengthen] buff on this Champion for 2 turns. Has a 75% chance of placing a [Provoke] debuff on a target enemy for 1 turn.
Cooldown: 3

Abyssal Clutch

Formula: 3.85*DEF
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Horrific Foe [P]

Formula: 0.05*TRG_B_HP
Formula: (0.025*TRG_B_HP*(targetBaseTypeId!=22360&&targetBaseTypeId!=22500))+(0.005*TRG_B_HP*(targetBaseTypeId==22360||targetBaseTypeId==22500))
When attacked, destroys the attacker's MAX HP by 5%. Destroys the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be destroyed by 0.5%). Cannot destroy a single enemy's MAX HP by more than 50%. Occurs once per attack. Has a 50% chance of placing a [True Fear] debuff on targets whose MAX HP has been destroyed by 20% or more.

Skull Brood [P]

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn. [If there are multiple Skullsworns on the team, only one of them will be revived.]
Cooldown: 1