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Slitherbrute vs Skull Lord Var-Gall

Overall comparison

HERO Fraction Element Type Rarity
Slitherbrute Lizardmen Magic Attack Rare
Skull Lord Var-Gall Lizardmen Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Slitherbrute 60 6 12885 1310 859 98 15 57 30 0
Skull Lord Var-Gall 60 6 27420 +14535 1112 -198 1310 +451 107 +9 15 50 -7 90 +60 70 +70

Skills comparison

Slitherbrute

Rusty Gash

Formula: ATK*3.5
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Essence Snatch

Formula: ATK*5.5
Attacks 1 enemy and steals 1 random buff from them.
Cooldown: 4

Punish Hubris

Formula: ATK*5.9
Formula: 0.1*MAX_STAMINA*TRG_BUFF_COUNT
Attacks 1 enemy. Decreases the target's Turn Meter equal to the amount of buffs on the target.
Cooldown: 5
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Skull Lord Var-Gall

Gleeful Ripping

Formula: 1.35*DEF
Formula: 0.05*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.

Skull Claim

Places a 25% [Strengthen] buff on this Champion for 2 turns. Has a 75% chance of placing a [Provoke] debuff on a target enemy for 1 turn.
Cooldown: 3

Abyssal Clutch

Formula: 3.85*DEF
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Horrific Foe [P]

Formula: 0.05*TRG_B_HP
Formula: (0.025*TRG_B_HP*(targetBaseTypeId!=22360&&targetBaseTypeId!=22500))+(0.005*TRG_B_HP*(targetBaseTypeId==22360||targetBaseTypeId==22500))
When attacked, destroys the attacker's MAX HP by 5%. Destroys the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be destroyed by 0.5%). Cannot destroy a single enemy's MAX HP by more than 50%. Occurs once per attack. Has a 50% chance of placing a [True Fear] debuff on targets whose MAX HP has been destroyed by 20% or more.

Skull Brood [P]

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn. [If there are multiple Skullsworns on the team, only one of them will be revived.]
Cooldown: 1