Master Butcher vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Master Butcher Dwarves Spirit Support Rare -
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Master Butcher 60 6 18495 848 947 100 15 50 45 0
Saito 60 6 16185 -2310 1321 +473 1178 +231 102 +2 15 63 +13 30 -15 0

Skills comparison

Master Butcher

Mash

Formula: 4.3*ATK
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn.

Barking Orders

Places a [Provoke] debuff on the target enemy for 2 turns. Places a 15% [Increase C. RATE] buff on all allies for 2 turns. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 5

Heat Exchange [P]

Formula: DEALT_DMG
When attacked, heals all allies equal to the amount of damage taken. [Does not work against Bosses.]
Cooldown: 3

Pyre [P]

Formula: TRG_HP
Revives a random ally with full HP when this Champion is killed.
Cooldown: 6
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.